Braid
August 7th, 2008I’m in a writing mood today, so I figure I will venture outside of Commuto and write about a great game I played last night. It’s called Braid for the Xbox 360 Live Arcade. It’s created by Jonathan Blow, whose games I’ve never played before, so this might be his first release of a large commercial game, but it’s a wonderful one.
Braid is a puzzle game where you can reverse time whenever you wish, so basically you can never die, which my wife appreciated. However, the puzzles are very well thought out and original. I’ve played games before which featured time control, but most were action games, and the puzzle elements were uninspiring. This is like the first time I played Portal, and proceed to not put the game down. It challenges your mind in ways that you have never been challenged before, and unfortunately, like Portal, it ends way too soon. What is it about these games which are so well done, that they have to end so quickly? I suppose it’s difficult to think of so many original puzzles, or maybe it’s the limitation of the size of the game, but it always seems like the best games are over way too quickly.
I wish Jonathan the best of luck with this game. I read his blog where he discusses quite honestly why the price of $15, (which to some may seem over priced for an Xbox Live game, but I assure you it isn’t), is the right price and how a game like this, which hasn’t received a lot of hype, might not sell as well as he’d like. It’s unfortunate that other games which have a 10th of the originality sell many time more. Hopefully this won’t be the case this time.
Thanks,
Stephen
